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About Me

About
Me

(Simar Bhatia)

SMR\ B

(01)

(About)

(01)

(About)

(02)

(Experience)

2025 - Present

Product Design Intern

Bussin Design Studio

2025 - Present

Product Design Intern

Bussin Design Studio

2025 - Present

Product Design Intern

Bussin Design Studio

2024 - Present

Designer in Residence

10kdesigners

2024 - Present

Designer in Residence

10kdesigners

2024 - Present

Designer in Residence

10kdesigners

2024

Design Lead

IET - VIT

2024

Design Lead

IET - VIT

2024

Product Design Intern

IET - VIT

2024

Design Lead

IET - VIT

2023 - 2025

Inner Core Member (Design)

Google Developers Group, VIT

2023 - 2025

Inner Core Member (Design)

Google Developers Group, VIT

2023 - 2025

Product Design Intern

Google Developers Group, VIT

2023 - 2025

Inner Core Member (Design)

Google Developers Group, VIT

(03)

(How I Operate)

(03)

(How I Operate)

001

Discovery

Everything starts by breaking the project down to its actual requirements. This means questioning the goals and stripping away the noise to find the most direct way to solve the problem. The focus here is on getting the logic right before any visual work begins.

001

Discovery

Everything starts by breaking the project down to its actual requirements. This means questioning the goals and stripping away the noise to find the most direct way to solve the problem. The focus here is on getting the logic right before any visual work begins.

001

Discovery

Everything starts by breaking the project down to its actual requirements. This means questioning the goals and stripping away the noise to find the most direct way to solve the problem. The focus here is on getting the logic right before any visual work begins.

001

Discovery

Everything starts by breaking the project down to its actual requirements. This means questioning the goals and stripping away the noise to find the most direct way to solve the problem. The focus here is on getting the logic right before any visual work begins.

002

Architecture

Translating the requirements into a working system. Every screen is built using structured grids and reusable component libraries. This ensures the design isn't just a collection of static layouts, but a scalable framework that stays consistent as the product grows.

002

Architecture

Translating the requirements into a working system. Every screen is built using structured grids and reusable component libraries. This ensures the design isn't just a collection of static layouts, but a scalable framework that stays consistent as the product grows.

002

Architecture

Translating the requirements into a working system. Every screen is built using structured grids and reusable component libraries. This ensures the design isn't just a collection of static layouts, but a scalable framework that stays consistent as the product grows.

002

Architecture

Translating the requirements into a working system. Every screen is built using structured grids and reusable component libraries. This ensures the design isn't just a collection of static layouts, but a scalable framework that stays consistent as the product grows.

003

Execution

Turning designs into functional tools by refining how they behave. This phase is about sharpening the responsiveness and fine-tuning the motion to ensure the final product feels right, whether the designs are sent to developers or built out directly.

003

Execution

Turning designs into functional tools by refining how they behave. This phase is about sharpening the responsiveness and fine-tuning the motion to ensure the final product feels right, whether the designs are sent to developers or built out directly.

003

Execution

Turning designs into functional tools by refining how they behave. This phase is about sharpening the responsiveness and fine-tuning the motion to ensure the final product feels right, whether the designs are sent to developers or built out directly.

003

Execution

Turning designs into functional tools by refining how they behave. This phase is about sharpening the responsiveness and fine-tuning the motion to ensure the final product feels right, whether the designs are sent to developers or built out directly.

(04)

(Tools I Use)

(04)

(Tools I Use)